Infection

The following list is alphabetized A - Z by name of the infection. Also listed are Size Classes, Arrival Rates, and average Threat Levels.

Corruption
Rare | Phantom Class | Category 5'''
 * A black, snake-like substance that weaves its way through data like tendrils of ink.
 * Shifts through underlying data seemlessly and maliciously, fracturing memory and replicating itself, much like veins or tree roots.

Hax
Rare | Phantom Class | Category 4'''
 * These ghost-like apparitions are intelligent, but narrow-minded, capable of posessing the data of techonology, inanimate objects, or weak mortals.
 * Instead of spreading infection, they gather information and wreak havoc by manipulating for fun.
 * A Hax is the only infection capable of triggering Modules.

Preying Phantom
Sui Generis | Phantom Class | Category 5'''
 * A one of a kind corruption that comes and goes like a true ghost. None who have witnessed the Phantom have lived.
 * A Phantom attack is evidenced by the corruption that spreads from the remains of victims.
 * Not much else is known on this particular infection.

Resident
Uncommon | Colossus & Goliath Classes | Category 3 - 4
 * If a virus is left to its own devices for long enough, it will eventually consume enough data to not only be tremendously more powerful, but also intelligent.
 * Residents are capable of primitive telepathy and increased brute strength.
 * Also capable of manipulation of lesser evolved infections, creating a Viral Pack.

Static
Uncommon | Phantom Class | Category 3
 * Occurs after the passing of an entity and their data becomes glitched beyond recognition, giving their remains a static image.
 * Highly contagious, although rather harmless. Should be detained immediately to prevent spread to living entities.

Virus
Common | Paradigm Class | Category 2'''
 * The most common name for the most common infection. These types of infected simply cause havoc by attacking, consuming data to grow bigger. Although dangerous, they are not very clever and can usually be easily detained. They are loners, unless a Resident virus leads a pack.

Worm
Common | Minor Class | Category 2 - 3'''
 * These infections act like rat infestations and are hard to detect, as they avoid conflict and focus more on replicating and dominating available memory space in the biome they thrive in.
 * The easiest way to find a worm is to wait for a biome and its inhabitants to start showing memory lag spikes.
 * This infection allows the triggered victim to replicate itself, but can not infect other mortals.
 * Killing the alpha worm will cause the replications to scatter as well, but managing to differentiate which worm is the alpha can prove to be difficult.